Longer Playtime Courtesy of SILK
Almost two years ago to the day, we announced that we were making our SILK codec (the code that optimizes call quality) available to our developers, for free. It’s been a fun and interesting couple of years since and we’ve been pleased to see varied industry adoption as a result. This week that adoption grew and we’re very happy to see gaming power-house, Steam leverage SILK to improve the playability of its titles.
Yesterday Steam announced the introduction of the SILK codec, allowing gamers to enjoy a significant improvement in voice communications while playing, enhancing the gaming experience. Available immediately, this feature is both in one-on-one or group chats, and works on the desktop and in-game.
So why is this so important to the playability of the game and how will it enhance a users experience?
Not so long ago, we conducted a study that assessed the impact call quality has on a users rating of said call and the length of time an individual stays on the call. As you can see from the graphs below, the average user rating and length of call increases as call quality improves. This makes sense because if you can clearly hear what’s being said, you’ll be more engaged and enjoy it more. Based on the results of the study, it stands to reason then, – that with improved call quality, we believe that players will game longer, due to better communication with team members, friends and more.
So to all you gamers and Steam fans out there, have fun and let us know how you’re enjoying the improvements.